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- This is a stunning 3D cube puzzle that you will be fond of it
- The 3D cube puzzle is a amusement game
- It's great to train and develop your child's logic as well as yours
- New style, have new challenge for the people who like to play 3D cube puzzle
- Quality of the magic cube puzzle kid's toy is outstanding and is almost impossible to understand until you actually touch and feel each puzzle
- It is great fun for all the family, keeps the kids busy for hours
- Makes a wonderful gift for that someone special
- Unique cube puzzle toy that will astound you
- Size: 3.3 x 3.3 x 3.3cm/1.3 x 1.3 x 1.3 in
- The Magic 3D Cube Puzzle is quite amusing to play and it keeps the children busy for hours
- The magic cube is a amusement game. You can enjoy the wonderful time with your kids
- This is a artworks 3D cube puzzle that you will be hard to find anywhere else in the world
Size in Detail:
How to Design a 3D Cube Puzzle:
- There are people who enjoy solving puzzles, and then there are people who enjoy creating puzzles. Whether you're creating a massive word search or a 500 piece puzzle, the joy comes in having another person attempt to discover the solution. For a spatial puzzle, you can create a three-dimensional cube puzzle, where players will be asked to fit different pieces together in an effort to form a complete cube. The more pieces, the more difficult you can make your puzzle. Just be sure you can solve the puzzle yourself
- Decide how many smaller blocks will make up your puzzle. A cube measuring three by three will require 27 blocks, while a four by four cube will require 64 blocks
- Gather together the blocks that will make up your cube. Wooden blocks can be purchased at a craft store, or you can use any other small, cube-shaped object such as building bricks or dice. The blocks should measure no more than two inches on any side
- Stack the blocks until they form your cube. For your reference, there are nine blocks in each layer of a three by three cube, and 16 blocks in a four by four cube
- Remove one group of between three and five blocks from the cube. Each block in the group should touch at least one other, but don't take them all from the same layer
- Apply a small amount of craft glue to the face of each block that connects to another in the group. Attach them together to form a piece of your cube puzzle. One example can be an "L" shaped grouping three blocks high with an additional block protruding from the side
- Take another group of blocks from your cube and attach them together with your craft glue. Repeat until you end up with between seven to 13 pieces. Depending on the size of your cube you may have more or less pieces
- Allow the glue to fully dry on all of your pieces. Paint each piece a separate color to add more visual flair to your puzzle
- Give the pieces to a friend and have them attempt to form a cube out of every piece. You will find there are several solutions with the pieces you've created
- The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube", the puzzle was licensed by Rubik to be sold by Ideal Toys in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.
- In a classic Rubik's Cube, each of the six faces is covered by nine stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been produced with various numbers of stickers, not all of them by Rubik. The original 3 x 3 x 3 version celebrates its thirtieth anniversary in 2010.
- Although there are a significant number of possible permutations for the Rubik's Cube, there have been a number of solutions developed which allow for the cube to be solved in well under 100 moves
- Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by David Singmaster and published in the book Notes on Rubik's "Magic Cube" in 1981. This solution involves solving the Cube layer by layer, in which one layer (designated the top) is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the Cube layer by layer can be done in under one minute. Other general solutions include "corners first" methods or combinations of several other methods. In 1982, David Singmaster and Alexander Frey hypothesised that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in 26 moves or less. In 2008, Tomas Rokicki lowered that number to 22 moves, and in July 2010, a team of researchers including Rokicki, working with Google, proved the so-called "God's number" to be 20. This is optimal, since there exist some starting positions which require at least 20 moves to solve
- A solution commonly used by speed cubers was developed by Jessica Fridrich. It is similar to the layer-by-layer method but employs the use of a large number of algorithms, especially for orienting and permuting the last layer. The cross is done first followed by first-layer corners and second layer edges simultaneously, with each corner paired up with a second-layer edge piece. This is then followed by orienting the last layer then permuting the last layer (OLL and PLL respectively). Fridrich's solution requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average
- Philip Marshall's The Ultimate Solution to Rubik's Cube is a modified version of Fridrich's method, averaging only 65 twists yet requiring the memorization of only two algorithms
- A now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. The principle behind this is that in layer by layer you must constantly break and fix the first layer; the 2×2×2 and 2×2×3 sections allow three or two layers to be turned without ruining progress. One of the advantages of this method is that it tends to give solutions in fewer moves
- In 1997, Denny Dedmore published a solution described using diagrammatic icons representing the moves to be made, instead of the usual notation
- 1 x Magic IQ Cube Keychain
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