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Magic Cube Tutorial:
- Rubik's magic cube can be challenge; when you are solving one side the other side messes up on you
- According to Michiel van der Blonk, you can solve the magic cube with a layer by layer approach and using only four algorithms or sequence of moves
- Once you learn to recognize when to use an algorithm and memorize the four algorithms, you should be able to solve the magic cube within one minute
- It is best to learn the algorithms one by one since it is the hardest part
Learn the notation symbols which is considered standard:
- Right (R), Left (L), Up (U), Down (D), Front (F), Back (B)
Learn the technique to solve the magic cube in the layer by layer method:
- Make a cross on the top layer, insert the corners to make the top layer complete, insert the middle layer edges, make a cross on the bottom layer, rotate the corners to make the bottom color complete, Swap corners to fix the bottom corners, swap (or carousel) edges to fix the bottom edges
Learn the first algorithm "The Cross:"
- Put the front-bottom sticker on top-front "D" "L" "F" "L;" put the front-top sticker on top-front "F" "U" "R" "U;" put the front-right sticker on top-front "U" "R" "U;" put the front-left sticker on top-front "U" "L" "U."
- The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube", the puzzle was licensed by Rubik to be sold by Ideal Toys in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.
- In a classic Rubik's Cube, each of the six faces is covered by nine stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been produced with various numbers of stickers, not all of them by Rubik. The original 3 x 3 x 3 version celebrates its thirtieth anniversary in 2010.
- Although there are a significant number of possible permutations for the Rubik's Cube, there have been a number of solutions developed which allow for the cube to be solved in well under 100 moves
- Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by David Singmaster and published in the book Notes on Rubik's "Magic Cube" in 1981. This solution involves solving the Cube layer by layer, in which one layer (designated the top) is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the Cube layer by layer can be done in under one minute. Other general solutions include "corners first" methods or combinations of several other methods. In 1982, David Singmaster and Alexander Frey hypothesised that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in 26 moves or less. In 2008, Tomas Rokicki lowered that number to 22 moves, and in July 2010, a team of researchers including Rokicki, working with Google, proved the so-called "God's number" to be 20. This is optimal, since there exist some starting positions which require at least 20 moves to solve
- A solution commonly used by speed cubers was developed by Jessica Fridrich. It is similar to the layer-by-layer method but employs the use of a large number of algorithms, especially for orienting and permuting the last layer. The cross is done first followed by first-layer corners and second layer edges simultaneously, with each corner paired up with a second-layer edge piece. This is then followed by orienting the last layer then permuting the last layer (OLL and PLL respectively). Fridrich's solution requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average
- Philip Marshall's The Ultimate Solution to Rubik's Cube is a modified version of Fridrich's method, averaging only 65 twists yet requiring the memorization of only two algorithms
- A now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. The principle behind this is that in layer by layer you must constantly break and fix the first layer; the 2×2×2 and 2×2×3 sections allow three or two layers to be turned without ruining progress. One of the advantages of this method is that it tends to give solutions in fewer moves
- In 1997, Denny Dedmore published a solution described using diagrammatic icons representing the moves to be made, instead of the usual notation
How to Make the Magic Cube?
The Magic Cube is simple to create and something that can amaze your friends. This card stock craft can be folded repeatedly while continuously forming a 2-by-4- inch rectangle or a 2-by-2-inch cube, and it never comes apart. The Magic Cube is made with eight card stock cubes that are taped together. The size of each cube dictates how large the final Magic Cube structure will be
Construct the Individual Cubes:
- Draw a 2-inch horizontal line, with a ruler and pencil, about a half-inch below the top of an 8-inch by 10-inch card stock sheet
- Create a 2-by-8-inch rectangle by extending a vertical 8-inch line from both points of the original 2-inch line. Then, draw another 2-inch horizontal line at the bottom to connect the 8-inch vertical lines
- Draw a horizontal line across the rectangle shape 2 inches down from the top. Be sure to extend the line 2 inches on each side of the rectangle, which will create a 6-inch line. Then draw another 6-inch horizontal line 2 inches down from the last drawn line
- Create a cross figure by drawing 2-inch vertical lines to connect the points on each side of the 6-inch horizontal lines
- Draw a horizontal line 2 inches up from the bottom of the cross but do not extend the horizontal line beyond the perimeter of the rectangle into which it is drawn. Then, count the squares of the cross to ensure there are six
- Cut the cross figure from the card stock with a pair of scissors, and bend the figure forward along each of the lines between the six squares. Be sure to place a piece of tape on the side to keep them in place and continue folding and taping until the cube is formed
- Repeat steps one through six of this section to create a total of eight card stock cubes
Assemble the Magic Cube:
- Place two card stock cubes side by side on a flat surface, and attach the top face of both cubes with a piece of tape
- Press the top face of the two cubes together by flipping them upright and affix another piece of tape along the hinge to further secure the cubes together
- Repeat steps one and two of this section with the remaining seven cubes until there are a total of four pairs of connected cubes. Then, arrange the connected cubes so the top and bottom pairs are horizontal with the hinge of the top face. Afterwards, place the remaining two pairs of cubes vertically along the middle so the hinge is on the faces of the outer sides
- Connect the top face of the cube in the upper-left corner to the top face of the cube directly below it with a piece of tape. Be sure to connect the top face of the upper-right cube to the top face of the cube below it, as well. Then, secure the connected cubes with a piece of tape on the opposite side of the hinges
- Connect the top face of the cube in the lower-left corner to the top face of the cube directly above it with a piece of tape. Be sure to connect the top face of the lower-right cube to the top face of the cube above it, as well. Then, secure the connected cubes with a piece of tape on the opposite side of the hinges. Finally, amaze your friends with a Magic Cube that can be folded over and over along the hinges to create a unique puzzle that will never come apart
- 1 x Magic Intelligence Test Cube
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